| Computer Games and Digital Cultures | | Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. |
| Computers and Games 2002 (CG'02) | | Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. |
| Cosign Conference | | Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. |
| Game On 2002 | | London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. |
| MelbourneDAC | | Blog of the MelbourneDAC conference in May of 2003. |
| Serious Games Summit (2nd Annual) | | This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. | |
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