| Cybersickness | | Contains an on-line database of literature and links relevant to the study of cybersickness. |
| Experimental Motion Capture | | A simple implementation of motion capture using a single video camera. Project report and source code available. |
| Institute for Creative Technologies | | The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. |
| Intelligent Virtual Environments | | Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. |
| NICVE Salford | | Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence |
| ORI Applied Computer Simulation Labs | | Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind. |
| ScienceSpace Project | | Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. |
| The NPSNET Research Group | | First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs. |
| The XAVE Project | | A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH. | |
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