| A Human's Eye View: Motion Blur and Frameless Rendering | | "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. |
| Design By Numbers | | A programming environment and language created for visual designers and artists as an introduction to computational design. |
| flipCode | | Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming. |
| Geo informational system | | Dynamic models of real objects that may be used for the development of any functional and visual models of the real world. |
| Graphics Gems Repository | | Free code repository for the 5 volume set of books on various computer graphics programming techniques. |
| Graphics Notes | | Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis. |
| Lode's Computer Graphics Tutorial | | Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
| Ninja Cross | | Programming and game development projects including screen shots and source code. |
| PhoeniX | | Offers pascal sources, tutorials, links and java applets. |
| Swap-Meet | | An interactive 3D community, composed primarily of NeMo Dev or Creation users. |
| Thomas Mlhave | | 3D graphics programming with C++ tips including scaling, rotation and transformations. |
| Win Design | | 3D graphics programming with PowerRender and C++. | |
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