| Kandid | | A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting. |
| Karl Sims | | A retrospective gallery with links and interviews. |
| Panoptico | | Software art based on artificial life algorithms by Ivn Abreu. |
| SBART | | An image breeding program using artificial selection to evolve images similar to Karl Sims. |
| Technology Recapitulates Phylogeny | | This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art. |
| The Temple of Alife | | Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration. |
| Virtual Unrealities | | Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome. | |
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